﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RTEditor;
using TMPro;

public class Anchor : MonoBehaviour
{
    public Vector3 Position
    {
        get { return transform.position; }
    }
    public int ID { get; set; }
    public string SceneName { get; set; }
    public string StationName { get; set; }

    private void Start()
    {
        GetComponentInChildren<TextMeshPro>().text = gameObject.name;
    }

}
